
HypeFlight - FLY BY INSTINCT. SURVIVE BY HEART.
🛸 How to Play HypeFlight
HypeFlight is not meant to be a serious competitive game.
It’s a playful experiment and proof of concept showing what’s possible when
real-time heart rate and G-force data become part of gameplay.
This arcade shooter demonstrates how bio-feedback can directly influence
difficulty, controls, and player experience — all powered by HypeRate
(and yes, we have an APIfor this 😉).
❤️🎮 Core Idea
Heart Rate = Difficulty
G-Force = Controls
Collisions end runs
🚀 1) Getting Started
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📱 Install the HypeRate App (App Store)
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❤️ Start a session in HypeRate
Begin a Heart Rate session + an IRL session (any activity) -
🆓 Activate the in-app purchase
Includes 7 days free, then continues as selected in the app -
🔑 Enter your HypeRate ID
Input your ID in HypeFlight to connect your bio-feedback data -
🛸 Select your UFO
Each UFO has different stats: speed, handling, and armor
🎮 2) Controls
Your UFO is controlled by your device’s G-force data:
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⬆️⬇️ Pitch — vertical movement
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⬅️➡️ Roll — horizontal movement & rotation
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🔄 Yaw — steering / turning
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🔫 Fire weapon
Pitch your device down
(example threshold: pitch < -0.3)
🧠 3) Gameplay
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❤️ Heart Rate controls difficulty
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🔥 Higher HR → more enemies & tougher types
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😌 Lower HR → fewer enemies & simpler waves
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👾 Enemies fly in from the right — destroy them to score points
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✨ Power-Ups grant temporary advantages:
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🔫 Weapon Upgrade — stronger shots & wider spread
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🛡️ Shield — temporary invincibility
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⚡ Speed Boost — faster movement
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💣 Nuke — destroys all visible enemies
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💥 4) Game Over
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Your run ends if you collide with an enemy while your shield is inactive
🏆 5) After Game Over
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🥇 Highscores
If you reach a top score, enter your name to save it -
🔁 Restart
Replay with your current UFO or return to the selection screen
✅ Quick Checklist
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✔️ HypeRate session running
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✔️ Correct HypeRate ID entered
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✔️ Motion / sensor permissions allowed
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✔️ Tap or click once if audio doesn’t start (browser policy)
💡 Tip: If the game feels too intense, steady your breathing —
a lower heart rate reduces enemy spawn pressure.



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